⭐ UNIT – 3 (Easy Notes + PDF References) Wireless LAN • MAC Problems • Hidden/Exposed Terminal • Near/Far • Infrastructure vs Ad-hoc • IEEE 802.11 • Mobile IP • Ad-hoc Routing
⭐ UNIT – 3 (Easy Notes + PDF References)
Wireless LAN • MAC Problems • Hidden/Exposed Terminal • Near/Far • Infrastructure vs Ad-hoc • IEEE 802.11 • Mobile IP • Ad-hoc Routing
I have rewritten everything in easy school-level English so you can understand quickly.
🔵 1. What is WLAN? (Wireless LAN)
(Page 1
U-3 Wireless & mobile computing
)
WLAN = Wireless Local Area Network.
It allows devices to connect without cables using radio, infrared, or microwave signals.
Why WLAN?
✔ No wires needed
✔ Quick installation
✔ Can attach to existing wired network
✔ Useful in disasters or old buildings where wiring is impossible
🔵 2. Design Goals of WLAN
(Page 2–3 – Table shown in PDF
U-3 Wireless & mobile computing
)
✔ Simple to use
Users should easily connect.
✔ Low power use
Mobile devices need long battery life.
✔ No license needed
Using license-free bands reduces cost.
✔ Handle interference
There is a lot of radio noise; WLAN must work even in interference.
✔ Work globally
Frequencies should be allowed in many countries.
✔ Security
Wireless signals can be stolen easily, so strong security needed.
✔ Safety
Should not disturb medical devices & stay within safe radiation limits.
✔ Quality of Service (QoS)
Should support voice/video smoothly.
🟢 3. Advantages of WLAN
(Page 2–3
U-3 Wireless & mobile computing
)
-
Very flexible
-
No wiring cost
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High data rate in small area
-
Works even without line-of-sight
-
Useful in disasters
🔴 4. Disadvantages of WLAN
(Page 3
U-3 Wireless & mobile computing
)
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Limited coverage
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Interference from other devices
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Slower than wired networks
-
Less security
-
Environment can weaken signals
-
Access points are costly
🔵 5. Transmission Mediums in WLAN
(Page 3–5 diagrams included
U-3 Wireless & mobile computing
)
✔ Radio Waves
-
Travel long distances
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Pass through walls
-
Used in WiFi
✔ Microwaves
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Straight-line travel
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Require line-of-sight
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Affected by weather
✔ Infrared
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Short range (like TV remote)
-
Cannot cross walls
✔ Laser Light
-
Very narrow beam
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Can’t cross obstacles
-
Very secure (hard to tap)
🔵 6. MAC Problems in Wireless
(Page 5–7 with diagrams
U-3 Wireless & mobile computing
)
CSMA/CD works in wired networks
BUT does not work well in wireless because:
-
Receiver detects collisions, not sender
-
Signal becomes weak over distance
-
Nodes may not hear each other
🔴 Hidden Terminal Problem
(Page 6 – Fig 3.7
U-3 Wireless & mobile computing
)
Node A → sends to B
Node C → cannot hear A
C also sends to B at same time → collision at B
BUT A and C never know about it.
Solution → RTS/CTS method (IEEE 802.11)
🔴 Exposed Terminal Problem
(Page 7 – Fig 3.8
U-3 Wireless & mobile computing
)
Node B talks to A
Node C wants to talk to D
C hears B and waits
But D is out of B’s range → C could have transmitted
Result: unnecessary delay.
🔴 Near and Far Terminal Problem
(Page 8 – Fig 3.9
U-3 Wireless & mobile computing
)
A and B send with same power
B is near station C → strong signal
A is far → weak signal
C only hears B → A’s message lost
Needs power control.
🟦 7. Infrastructure vs Ad-hoc Networks
(Table 3.1 on Page 8
U-3 Wireless & mobile computing
)
| Infrastructure | Ad-hoc |
|---|---|
| Uses access point | No access point |
| Long range | Short range |
| More secure | Less secure |
| Faster | Slower |
| Suitable for large networks | Suitable for small devices only |
🟦 8. IEEE 802.11 (Wi-Fi Standard)
(Page 8–10 diagrams
U-3 Wireless & mobile computing
)
Defines:
✔ Physical Layer
✔ MAC Layer
✔ Security
✔ Power management
✔ Roaming between access points
Architecture:
BSS (Basic Service Set):
One AP + stations (Fig 3.10)
ESS (Extended Service Set):
Multiple BSS connected together (Fig 3.11)
AP allows roaming between cells.
🟦 9. Protocol Architecture (IEEE 802.11)
(Page 10 – Fig 3.12
U-3 Wireless & mobile computing
)
Layers involved:
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Application
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TCP/UDP
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IP
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LLC
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MAC
-
PHY (PLCP + PMD)
MAC handles:
✔ Access control
✔ Fragmentation
✔ Encryption
✔ Power saving
🟢 10. Mobile IP – Simple Meaning
(Page 11–12 – Fig 3.13
U-3 Wireless & mobile computing
)
Mobile IP allows a mobile phone/laptop to keep the same IP address while moving between networks.
Important Terms
-
MN: Mobile Node
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HA: Home Agent
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FA: Foreign Agent
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COA: Care-of Address
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CN: Correspondent Node
(Page 11 list clearly shows this)
How Mobile IP works?
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CN sends packets to MN’s home IP
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MN is in another network
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FA sends COA to HA
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HA tunnels packets to FA
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FA delivers to MN
🔵 11. Ad-hoc Network (Very Easy)
(Page 12 –14 diagrams
U-3 Wireless & mobile computing
)
Devices connect directly to each other without AP.
Every device also acts as a router.
Types (Page 12):
-
MANET
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VANET
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Mesh Network
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Smartphone Ad-hoc
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Sensor Networks (WSN)
🔵 12. Ad-hoc Routing Protocols (Important for exam)
(Page 13–14 diagrams
U-3 Wireless & mobile computing
)
✔ AODV (On-demand) – Fig 3.17
Messages:
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RREQ
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RREP
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RERR
Uses sequence numbers → loop-free.
✔ DSDV (Table-based) – Fig 3.18
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Proactive
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Maintains full routing table
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Solves count-to-infinity
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No loops
✔ DSR (Source routing)
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Source writes full path inside packet
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No periodic updates
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Saves bandwidth
✔ ZRP (Hybrid) – Fig 3.19
-
Uses proactive + reactive
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Fast delivery + low overhead
⭐ ONE-LINE SUMMARY (Super Short)
1️⃣ WLAN is wireless LAN using radio/microwave/infrared.
2️⃣ Wireless MAC faces hidden, exposed, and near–far problems.
3️⃣ IEEE 802.11 defines Wi-Fi architecture, MAC, PHY, security.
4️⃣ Mobile IP keeps same IP while moving.
5️⃣ Ad-hoc networks have no AP; devices route data themselves.
6️⃣ AODV, DSDV, DSR, ZRP are major ad-hoc routing protocols.
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