⭐ UNIT – 3 (Easy Notes + PDF References) Wireless LAN • MAC Problems • Hidden/Exposed Terminal • Near/Far • Infrastructure vs Ad-hoc • IEEE 802.11 • Mobile IP • Ad-hoc Routing

 

UNIT – 3 (Easy Notes + PDF References)

Wireless LAN • MAC Problems • Hidden/Exposed Terminal • Near/Far • Infrastructure vs Ad-hoc • IEEE 802.11 • Mobile IP • Ad-hoc Routing

I have rewritten everything in easy school-level English so you can understand quickly.


🔵 1. What is WLAN? (Wireless LAN)

(Page 1

U-3 Wireless & mobile computing

)

WLAN = Wireless Local Area Network.
It allows devices to connect without cables using radio, infrared, or microwave signals.

Why WLAN?
✔ No wires needed
✔ Quick installation
✔ Can attach to existing wired network
✔ Useful in disasters or old buildings where wiring is impossible


🔵 2. Design Goals of WLAN

(Page 2–3 – Table shown in PDF

U-3 Wireless & mobile computing

)

✔ Simple to use

Users should easily connect.

✔ Low power use

Mobile devices need long battery life.

✔ No license needed

Using license-free bands reduces cost.

✔ Handle interference

There is a lot of radio noise; WLAN must work even in interference.

✔ Work globally

Frequencies should be allowed in many countries.

✔ Security

Wireless signals can be stolen easily, so strong security needed.

✔ Safety

Should not disturb medical devices & stay within safe radiation limits.

✔ Quality of Service (QoS)

Should support voice/video smoothly.


🟢 3. Advantages of WLAN

(Page 2–3

U-3 Wireless & mobile computing

)

  • Very flexible

  • No wiring cost

  • High data rate in small area

  • Works even without line-of-sight

  • Useful in disasters


🔴 4. Disadvantages of WLAN

(Page 3

U-3 Wireless & mobile computing

)

  • Limited coverage

  • Interference from other devices

  • Slower than wired networks

  • Less security

  • Environment can weaken signals

  • Access points are costly


🔵 5. Transmission Mediums in WLAN

(Page 3–5 diagrams included

U-3 Wireless & mobile computing

)

✔ Radio Waves

  • Travel long distances

  • Pass through walls

  • Used in WiFi

✔ Microwaves

  • Straight-line travel

  • Require line-of-sight

  • Affected by weather

✔ Infrared

  • Short range (like TV remote)

  • Cannot cross walls

✔ Laser Light

  • Very narrow beam

  • Can’t cross obstacles

  • Very secure (hard to tap)


🔵 6. MAC Problems in Wireless

(Page 5–7 with diagrams

U-3 Wireless & mobile computing

)

CSMA/CD works in wired networks
BUT does not work well in wireless because:

  • Receiver detects collisions, not sender

  • Signal becomes weak over distance

  • Nodes may not hear each other


🔴 Hidden Terminal Problem

(Page 6 – Fig 3.7

U-3 Wireless & mobile computing

)

Node A → sends to B
Node C → cannot hear A
C also sends to B at same time → collision at B
BUT A and C never know about it.

Solution → RTS/CTS method (IEEE 802.11)


🔴 Exposed Terminal Problem

(Page 7 – Fig 3.8

U-3 Wireless & mobile computing

)

Node B talks to A
Node C wants to talk to D
C hears B and waits
But D is out of B’s range → C could have transmitted

Result: unnecessary delay.


🔴 Near and Far Terminal Problem

(Page 8 – Fig 3.9

U-3 Wireless & mobile computing

)

A and B send with same power
B is near station C → strong signal
A is far → weak signal
C only hears B → A’s message lost

Needs power control.


🟦 7. Infrastructure vs Ad-hoc Networks

(Table 3.1 on Page 8

U-3 Wireless & mobile computing

)

InfrastructureAd-hoc
Uses access pointNo access point
Long rangeShort range
More secureLess secure
FasterSlower
Suitable for large networksSuitable for small devices only

🟦 8. IEEE 802.11 (Wi-Fi Standard)

(Page 8–10 diagrams

U-3 Wireless & mobile computing

)

Defines:
✔ Physical Layer
✔ MAC Layer
✔ Security
✔ Power management
✔ Roaming between access points

Architecture:

BSS (Basic Service Set):
One AP + stations (Fig 3.10)

ESS (Extended Service Set):
Multiple BSS connected together (Fig 3.11)

AP allows roaming between cells.


🟦 9. Protocol Architecture (IEEE 802.11)

(Page 10 – Fig 3.12

U-3 Wireless & mobile computing

)

Layers involved:

  • Application

  • TCP/UDP

  • IP

  • LLC

  • MAC

  • PHY (PLCP + PMD)

MAC handles:
✔ Access control
✔ Fragmentation
✔ Encryption
✔ Power saving


🟢 10. Mobile IP – Simple Meaning

(Page 11–12 – Fig 3.13

U-3 Wireless & mobile computing

)

Mobile IP allows a mobile phone/laptop to keep the same IP address while moving between networks.

Important Terms

  • MN: Mobile Node

  • HA: Home Agent

  • FA: Foreign Agent

  • COA: Care-of Address

  • CN: Correspondent Node
    (Page 11 list clearly shows this)

How Mobile IP works?

  1. CN sends packets to MN’s home IP

  2. MN is in another network

  3. FA sends COA to HA

  4. HA tunnels packets to FA

  5. FA delivers to MN


🔵 11. Ad-hoc Network (Very Easy)

(Page 12 –14 diagrams

U-3 Wireless & mobile computing

)

Devices connect directly to each other without AP.
Every device also acts as a router.

Types (Page 12):

  • MANET

  • VANET

  • Mesh Network

  • Smartphone Ad-hoc

  • Sensor Networks (WSN)


🔵 12. Ad-hoc Routing Protocols (Important for exam)

(Page 13–14 diagrams

U-3 Wireless & mobile computing

)

✔ AODV (On-demand) – Fig 3.17

Messages:

  • RREQ

  • RREP

  • RERR

Uses sequence numbers → loop-free.

✔ DSDV (Table-based) – Fig 3.18

  • Proactive

  • Maintains full routing table

  • Solves count-to-infinity

  • No loops

✔ DSR (Source routing)

  • Source writes full path inside packet

  • No periodic updates

  • Saves bandwidth

✔ ZRP (Hybrid) – Fig 3.19

  • Uses proactive + reactive

  • Fast delivery + low overhead


ONE-LINE SUMMARY (Super Short)

1️⃣ WLAN is wireless LAN using radio/microwave/infrared.
2️⃣ Wireless MAC faces hidden, exposed, and near–far problems.
3️⃣ IEEE 802.11 defines Wi-Fi architecture, MAC, PHY, security.
4️⃣ Mobile IP keeps same IP while moving.
5️⃣ Ad-hoc networks have no AP; devices route data themselves.
6️⃣ AODV, DSDV, DSR, ZRP are major ad-hoc routing protocols.

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